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Rust for C# Developers

This Rust training course gives C# developers a smooth transition from C# to Rust by leveraging their existing object-oriented programming knowledge. Participants learn how to use Rust's innovative...

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Duration 5 days
Course Code RUST-112
Available Formats Classroom

Overview

This Rust training course gives C# developers a smooth transition from C# to Rust by leveraging their existing object-oriented programming knowledge. Participants learn how to use Rust's innovative features, including its ownership model, memory safety, and fine-grained control over system resources.

Skills Gained

  • Understand the Rust philosophy
  • Set up and navigate the Rust environment
  • Explore Rust within the context of C#
  • Understand basic Rust syntax and semantics
  • Use control flow and logic
  • Understand ownership and borrowing concepts
  • Use tuples, enums, structs, and vectors
  • Employ pattern matching
  • Implement Rust’s concurrency model
  • Create custom macros
  • Write Rust tests
  • Create documentation with Rustdoc

Prerequisites

All students must be proficient in Python programming.

Course Details

Training Materials

All students receive comprehensive courseware covering all topics in the course. Courseware is distributed via GitHub through documentation and extensive code samples.

Software Requirements

  • A free, personal GitHub account to access the courseware
  • Permission to install Rust and Visual Studio Code on their computers
  • Permission to install Rust Crates and Visual Studio Extensions

If students cannot configure a local environment, a cloud-based environment can be provided.

Outline

  • Introduction
  • What is Rust?
    • Rust’s Philosophy and Goals
    • History and motivation
    • Rust vs. C# & .NET
    • Rust Community
    • The Rust Playground
  • Install Rust
    • Script
    • macOS Homebrew
    • Platform Installers
  • Rust Editors
    • VSCode with Extensions
    • Rust Rover
    • Debug Rust in VSCode
    • GitHub Copilot
  • Hello World
    • Create a new Project
    • Main Function
    • Print to the Console
    • Comments
  • Cargo
    • What is Cargo?
    • How does Cargo compare to Pip and Conda?
    • Rust Crates compared to Python Packages
    • Run Command
    • Build Command
    • Build Release Command
    • Install Third-Party Crates
  • Rust and C# Differences
    • Memory Management
    • Error Handling
    • Sequence, Selection, and Iteration
    • Structs vs Classes
    • Traits vs Protocols
    • Generics
    • Concurrency
  • Scalar Types and Data
    • Rust Types vs C# Types
    • Constants
    • Immutable Variables
    • Mutable Variables
  • Code Logic
    • If Statement
    • Loop with Break
    • While Loop
  • Functions
    • Define a Function
    • Call a Function
    • Paramter Types
    • Return Types
    • Closure Functions
  • Modules
    • Import Modules from Standard Library
    • Import Modules from Third-Party Crates
    • Define Custom Modules
    • Import Custom Modules
  • Built-In Macros
    • print! and println!
    • format!
    • vec!
    • include_str! and include_bytes!
    • cfg! and env!
    • panic!
  • Memory Management
    • Problems with Manual Management
    • Problems with Garbage Collection
    • Ownership & Borrowing
    • Rust vs C#
    • References
    • Lifetimes
  • Strings
    • String Slices
    • String Objects
    • Convert Between Slices and Strings
    • Parse Number from String
    • Trim String
    • Print Strings with Interpolation
  • Tuples
    • What is a Tuple?
    • Rust Tuples vs. C# Tuples
    • Heterogeneous Elements
    • Access Elements
    • Destructuring
    • Immutable
  • Enums
    • What is an Enum?
    • Rust Enums vs. C# Enums
    • Define an Enum
    • Using Enums
    • Enum Variants
    • Enum Methods
    • Enums and Pattern Matching
    • Result Enum
    • Option Enum
    • Enums vs Structs
  • Structs
    • What is a Struct?
    • Rust Structs vs. C# Structs
    • Create Instance
    • Field Init Shorthand
    • Struct Update Syntax
    • Tuple Structs
    • Unit-Like Structs
    • Ownership of Struct Data
    • Function Implementation
    • Associated Functions
    • Stuct Methods
    • Constructor Pattern
  • Vectors
    • What is a Vector?
    • Rust Vectors vs. C# Lists
    • Create a Vector
    • Add and Remove Elements
    • Access Elements
    • Iterate over Elements
    • Slicing, Length, and Capacity
    • Common Vector Operations
    • Understand Memory Management
    • Ownership and Borrowing Rules
  • Collections and Iterators
    • Vectors, arrays, and slices
    • HashMaps and hash sets
    • Iteration and iterators
  • Traits
    • What is a trait?
    • How does a trait related to C# interfaces?
    • Defining a trait
    • Implementing a trait
    • Default implementations
    • Traits as parameters
    • Traits as return types
    • Traits as bounds
  • Generics
    • What is a generic?
    • How does a generic related to C# generics?
    • Defining a generic
    • Implementing a generic
    • Generic bounds
    • Multiple generic types
    • Where clauses
  • Pattern Matching
    • What is Pattern Matching?
    • Match Statement
    • If Let Statement
    • While Let Statement
    • Destructuring Stucts and Tuples
    • Pattern Matching with Enums
    • Pattern Matching with Functions
    • Pattern Matching and Ownership
    • Refutability and Irrefutability
  • Concurrent Programming
    • What is Concurrent Programming?
    • Using Multiple Threads
    • Mutex, RwLock, and Arc
    • Message Passing with Channels
    • Sync and Send Traits
    • Futures and Async/Await
  • Unsafe Rust
    • What is Unsafe Rust?
    • Raw Pointers
    • Dereferencing Raw Pointers
    • Calling Unsafe Functions
    • Creating Safe Abstractions
    • Unsafe Traits
    • Unsafe Blocks
    • Unsafe Superpowers
  • Macros and Metaprogramming
    • What is a Macro?
    • Define a Macro with macro_rules!
    • Using Pattern Matching
    • Define Expansion
    • Use the Custom Macro
  • Tests
    • What is a Test?
    • Test Functions
    • Test Organization
    • Test Attributes
    • Test Coverage
    • assert!, assert_eq!, and assert_ne!
  • Documentation with Rustdoc
    • What is Rustdoc?
    • Add Documentation to Rust Code
    • Triple-Slash Comments and the #[doc] Attribute
    • Generate Documentation
    • Linking and Cross-Referencing Documentation
  • Conclusion

Schedule

FAQ

Does the course schedule include a Lunchbreak?

Classes typically include a 1-hour lunch break around midday. However, the exact break times and duration can vary depending on the specific class. Your instructor will provide detailed information at the start of the course.

What languages are used to deliver training?

Most courses are conducted in English, unless otherwise specified. Some courses will have the word "FRENCH" marked in red beside the scheduled date(s) indicating the language of instruction.

What does GTR stand for?

GTR stands for Guaranteed to Run; if you see a course with this status, it means this event is confirmed to run. View our GTR page to see our full list of Guaranteed to Run courses.

Does Ascendient Learning deliver group training?

Yes, we provide training for groups, individuals and private on sites. View our group training page for more information.

What does vendor-authorized training mean?

As a vendor-authorized training partner, we offer a curriculum that our partners have vetted. We use the same course materials and facilitate the same labs as our vendor-delivered training. These courses are considered the gold standard and, as such, are priced accordingly.

Is the training too basic, or will you go deep into technology?

It depends on your requirements, your role in your company, and your depth of knowledge. The good news about many of our learning paths, you can start from the fundamentals to highly specialized training.

How up-to-date are your courses and support materials?

We continuously work with our vendors to evaluate and refresh course material to reflect the latest training courses and best practices.

Are your instructors seasoned trainers who have deep knowledge of the training topic?

Ascendient Learning instructors have an average of 27 years of practical IT experience and have also served as consultants for an average of 15 years. To stay current, instructors spend at least 25 percent of their time learning new, emerging technologies and courses.

Do you provide hands-on training and exercises in an actual lab environment?

Lab access is dependent on the vendor and the type of training you sign up for. However, many of our top vendors will provide lab access to students to test and practice. The course description will specify lab access.

Will you customize the training for our company’s specific needs and goals?

We will work with you to identify training needs and areas of growth.  We offer a variety of training methods, such as private group training, on-site of your choice, and virtually. We provide courses and certifications that are aligned with your business goals.

How do I get started with certification?

Getting started on a certification pathway depends on your goals and the vendor you choose to get certified in. Many vendors offer entry-level IT certification to advanced IT certification that can boost your career. To get access to certification vouchers and discounts, please contact info@ascendientlearning.com.

Will I get access to content after I complete a course?

You will get access to the PDF of course books and guides, but access to the recording and slides will depend on the vendor and type of training you receive.

How do I request a W9 for Ascendient Learning?

View our filing status and how to request a W9.

Reviews

The tool provided to practice the course teachings is very functional and easy to use.

They are very good and made sure we had all the appropriate materials for class.

Great class I learned a great deal from the material. There would seem to a large amount that I need to learn about.

Courseware was effective but would like to have some PDF material on BPML and XPATH

Great and very intuitive. Better than the traditional hit the wrong button/lose points.